| Class | Description |
|---|---|
| AICharacter |
This implementation of
Character is the base for all AI
creatures (ie, Monsters and NPCs). |
| AICharacterManager |
This implementation of CharacterManager is used for all AI creatures.
|
| CollectMonster |
This is a very simple monster that implements the "yellow box" logic
for the game of secret collect.
|
| DemonMonster |
This is an implementation of
MonsterCharacter that models
a demon creature that is strong, retaliatory, but only somewhat mobile. |
| MonsterCharacter |
This abstract implementation of
AICharacter is the base
for all Monsters. |
| MonsterFactory |
This class is a prototype example of a pluggable object creator; so
you can easily introduce new kinds of monsters and reference them,
but for now just making sure that we use a factory gives us that
flexability in the future.
|
| NPCharacter |
This is an implementation of
AICharacter that supports
Non-Player Characters. |
| RodentMonster |
This is an implementation of
MonsterCharacter that supports
behavior for a rodent. |
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