| Package | Description |
|---|---|
| com.sun.sgs.example.hack.server | |
| com.sun.sgs.example.hack.server.ai | |
| com.sun.sgs.example.hack.server.level |
| Class and Description |
|---|
| Connector
A
Connector is something that moves a Character
from one point in a game to another, or to another game. |
| Level
This interface represents a single level in a
Dungeon. |
| LevelBoard.ActionResult
The possible results of taking an action on this board.
|
| Class and Description |
|---|
| LevelBoard.ActionResult
The possible results of taking an action on this board.
|
| Class and Description |
|---|
| BasicTile
This is an abstract implementation of
Tile that provides the
base for PassableTile, ImpassableTile, etc. |
| Connector
A
Connector is something that moves a Character
from one point in a game to another, or to another game. |
| Level
This interface represents a single level in a
Dungeon. |
| LevelBoard
This is an extension to
Board that is used to manage levels. |
| LevelBoard.ActionResult
The possible results of taking an action on this board.
|
| SimpleBoard
A server-side
LevelBoard implementation that utilizes
individual tile-locking to achieve maximum concurrency. |
| SimpleConnector
This implementation of
Connector acts as a simple, two-way
connection between two fixed points. |
| Tile
This interface defines a single square on a board.
|
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