com.sun.sgs.app.ManagedReference<T> levelRef
int xPos
int yPos
String uniqueID
CharacterStats currentStats
int characterClassId
com.sun.sgs.app.ManagedReference<T> dungeonCommandsChannel
String name
int spriteMapId
com.sun.sgs.app.ManagedReference<T> gcmRef
com.sun.sgs.app.ManagedReference<T> connectorRef
com.sun.sgs.app.ManagedReference<T> playerMapRef
int numPlayers
ScalableHashMap to keep track of the members,
we need to keep track of the size ourselves.ScalableHashMap.size()com.sun.sgs.app.ManagedReference<T> gcmRef
com.sun.sgs.app.ManagedReference<T> lobbyCommandsChannel
com.sun.sgs.app.ManagedReference<T> playerMapRef
int numPlayers
ScalableHashMap to keep track of the members,
we need to keep track of the size ourselves.ScalableHashMap.size()HashMap<K,V> countMap
boolean playing
String name
com.sun.sgs.app.ManagedReference<T> currentSessionRef
com.sun.sgs.app.ManagedReference<T> channelRef
com.sun.sgs.app.ManagedReference<T> gameRef
MessageHandler messageHandler
com.sun.sgs.app.ManagedReference<T> characterManagerRef
com.sun.sgs.app.ManagedReference<T> playerRef
int id
CharacterStats stats
int id
String name
AICharacter character
CharacterStats stats
CharacterStats stats
int currentMessage
String[] messages
com.sun.sgs.app.ManagedReference<T> mgrRef
CharacterStats stats
CharacterStats stats
int width
int height
boolean isDark
com.sun.sgs.app.ManagedReference<T> boardGridRef
Point with the tile's
coordinates. A ScalableHashMap of points is used
instead of a ManagedReference[][] to reduce the amount
of data that needs to be loaded for each board access.String levelName
String gameName
Set<E> characterRefs
int levelWidth
int levelHeight
LevelBoard board
com.sun.sgs.app.ManagedReference<T> levelUpdatesChannelRef
Set<E> serverSideCharacters
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